![evil inside game 2021 evil inside game 2021](https://cdkeyprices.com/images/games/5625758/full4.jpg)
There’s a story that slowly becomes less and less relevant, until an ending reminds you that it exists. You’re completing multiple ‘runs’ of this type, and the horror escalates.
![evil inside game 2021 evil inside game 2021](https://cdn.nivoli.com/adventuregamers/images/screenshots/43872/ei4.jpg)
Step through the basement door and the loop starts again. You walk up and down the corridor, getting barraged by horrific things as you complete simple tasks and puzzles, which eventually leads you to a basement door. We won’t get snarky – while it’s a near-direct lift, it’s not as if you can play P.T. And now we have Evil Inside.Įvil Inside is moderately larger than P.T., as it’s an L-shaped corridor with one more staircase and a couple more rooms, but it’s ostensibly the same set up. to an entire house with mixed but mostly positive results. The aforementioned lack of atmosphere can be seen in the uninspired design of the hallway, featuring unimpressive textural work and an overall lack of environmental detail.Since then, we’ve had a few games that have tried to capture its unbearable tension, most notably Visage, which extrapolated the single corridor of P.T. Evil Inside is also very disappointing when it comes to its visuals.
![evil inside game 2021 evil inside game 2021](https://gonintendo.com/uploads/story/promo_image/370249/CLAIRE-REDFIELD.jpg)
It just throws loud noises at you, hoping that at least one of them sticks the landing. As a result, there’s no atmosphere in here. The game doesn’t give itself enough time to properly build up enough tension for a scare. This happens ad nauseum every few minutes. They are mostly comprised of loud noises and an object quickly popping up onscreen. The vast majority of its “scary moments” (if you can even call them that) are predictable jump scares that almost never land. It’s also ridiculously easy, as all of its puzzles are stupidly simple to solve and there are no real threats that can actually kill you. It’s pretty straightforward, being barely more than an hour long. Each and every time you complete a loop, it will transition to a new one, with brand new scares and puzzles to tackle. The game will force you to walk constantly through a single hallway. Evil Inside just focuses way too much on just being PT, barely doing anything different with the formula and never trying to be its own thing. It wasn’t supposed to fully indicate what Silent Hills was going to be. This is how Visage succeeded: it expanded beyond the reaches of a single hallway, forcing you to explore an entire house, twisting your sense of direction and playing with your expectations in brilliant ways.Įvil Inside on the other hand, sticks very firmly to the original format set up by PT, but here’s the catch: that game was a demo. However, you need to add something else to spice things up, to create an identity of your own. I’m fine with games trying to recapture the magic behind PT‘s simple yet engaging premise.
![evil inside game 2021 evil inside game 2021](https://cdn.drawception.com/drawings/Cdlo81ZGGz.png)
It’s not a bad setup per se, but Evil Inside fails mostly in its execution. You’ll need to go through multiple time loops and gather pieces of an Ouija board. The basic premise is simple and it’s something we’ve seen countless times: you wake up in a house, horrible things have happened, and you’ve got to pieces everything together in order to solve a mystery. The long answer? This game tries way too hard to be scary and obtuse, and it fails miserably in every single conceivable level. You’ll be staring at it over and over again. Get very familiar with this single hallway.